Update 4 has arrived and with it, there’s a lot of talk about the best alternate recipes. Some of the best recipes from update 3 have dropped off the list and we have some new contenders for the best recipes. Let’s have a look at them.
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So you want to know the best recipes in Satisfactory Update 4. Well, I can’t say for sure which are the best as it really does depend on your game plan. Afterall, someone maximising the production in game will need different recipes versus someone who’s trying to build the most items with the smallest footprint.
That being said we’ll be going through my favourites, you can even find my video on the recipes here:
Best Alternate Recipes For Satisfactory Update 4
I should mention that we will go from the lower tiers to the later tiers in order and as recipes are unlocked based on your tier level, to increase your chances of unlocking each recipes, you should research the hard drives as soon as you unlock the tiers for these items.
Note that as this is specific to update 4, these recipes may well be balanced and changed in upcoming patches and updates.
Tier 1 + 2
1. Casted screws
This recipe is still available from update 3, and is a good recipe if you’re tight on space or power. This is also useful late game if you’re trying to maximise your steel elsewhere.
2. Stitched Iron Plate
Another old Recipe that’s great especially if you partner this with iron wire.
3. Iron Wire
Iron is the most freely available resource so where possible we will save copper for recipes dependent on copper, and use where possible iron as a substitute. Iron wire is the perfect example.
4. Bolted Frame
My fourth favourite recipe available in the early tiers is Bolted Frame but only if you partner it with the steel screw recipe in tier 3. Doing so will boost production and reduce your steel consumption versus the steeled frame recipe.
Tier 3 + 4
5. Steel Screws
I’d argue this is still the best screw alt in game, unless you need the coal elsewhere but perhaps for your end game build you want to get rid of screws entirely. The reason this recipe is so good is that you can take a steel beam and turn it into a large amount of screws so can be used as and when needed without sacrificing space for logistics.
6, Steel Rod
This one is hit and miss, and more useful early game than anything else as it gives you a Small reduction of items, buildings and power.
7. Copper Alloy Ingot
This is a no brainer, take iron a resource of abundance, and combine it with copper ore to create more copper ingots. That being said late game, if you have the power available and want the most efficient recipe for production, go with the pure alt recipes.
8. Fused Quickwire
For the same reasons as above, it takes a combines a common resource (copper) with caterium to produce extra quickwire. As caterium’s rarer pick this if you can.
9. Solid Steel Ingot
Another no brainer, it reduces the amount of coal and iron needed for steel and reduces the power cost too. All round great recipe. Especially when partnered with pure iron ingots.
10. Encased Industrial Pipe
Reduces the price to produce encased industrial beams, but does slow down production from 6 to 4 per minute.
11. Steel Rotor
Slightly reduces items but can get rid of screws, also allows you to have stators and rotors produced in the same location, using the same resources. Great for earlier gameplay.
12. Steeled Frame
This is great if you want to remove screws from your production chain but if you’re wanting a recipe that’s best for production go with bolted Frame along with steel screws.
Tier 5 + 6
13. Pure Recipes
Just add water and you magically have more resources! Yes please, just make sure you have enough power!
14. Heavy Encased Frames
Great all round at this stage, reducing items building and power usage and while we’re at it, we’re getting rid of screws at the same time!
15. Caterium Computers / Crystal Computers
This is more or less a tie, it reduces the amount of buildings and power required but exchanges the use of quartz for caterium or vice versa. Also this recipe and the crystal computer recipe can be used to remove plastic from the manufacturing process
16. Silicon Circuit Board
No suprise here, as mentioned this can remove oil from the production of computers — if that’s what you’re into.
17. Caterium Circuit Board
A really good alternative to the silicon circuit board however it still requires oil, which you may want to remove from this production line.
18. Recycled plastic/Rubber, Heavy Oil Residue, Diluted packaged Fuel
These are all great recipes, which everyone knows, can be combined to turn 3 crude into 9 plastic. That is big late game.
19. TurboFuel
This really isn’t that great, but if you want it go with the standard turbo fuel recipe alongside the diluted packaged fuel. Also make sure to unlock compacted coal first.
20. Adhered Iron Plate
This is pretty good if you’re tripling your plastic and rubber but I’d still go with the stitched iron plate personally.
Tier 7 + 8
21. Superstate Computer
Trades caterium and Quartz for Sulfur and Bauxite allowing us to cut plastic from the chain entirely, not bad!
22. Turbo Pressure Motor
As it stands alone this is the better recipe, reducing pretty much all resources but it does use more nitrogen gas and bauxite, so this recipe could be dependant on whether you’re maxing out plutonium recycling. Keep an eye on this recipe. That being said if you need nitrogen go down the Turbo Electric Motor route with the heat exchanger & Radio Connection unit.
23. Eclectrode Aluminum Scrap
For Aluminium Ingots go down the route of electrode aluminum scrap this reduces bauxite and coal, while very slightly reducing items but it needs petroleum coke. Also I recommend this alongside sloppy alumina which trades quartz for less Bauxite.
24. Heat Fused Frame
Adds fuel to production, which is fine late game as you’ll probably be using Nuclear power. Better yet it reduces the amount of bauxite required by over 15% which is great if you’re going for a max build!
25. Uranium Fuel Unit
Reduces items and buildings but at the cost of a lot more quartz. Could be beneficial to your build but it’s not for everyone.
So those are my recommended recipes for Update 4, there are some other hit and miss recipes, and some that are just outright terrible, speaking of which, I may cover them in a video soon!
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Satisfactory альтернативный рецепт ткани
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Альтернативные рецепты в Satisfactory и где их взять
Продолжаем цикл ликбеза по Satisfactory. Сегодня будем отвечать на очередной вопрос от подписчиков «Что такое альтернативные рецепты, зачем они нужны и где их взять?». С этим и будем разбираться. Если в видео будет неточность или есть что добавить — милости простим в комментарии, где у нас приветствуется аргументированная критика, дополнения и поиск истины.
Сатисфактори многие называют 3D Факторией и так оно и есть. Разработчики явно вдохновлялись Factorio создавая Satisfactory.
Все ролики из цикла ликбеза: https://www.youtube.com/watch?v=NdcWDAXcZgQ&list=..
Ролики про моды: https://www.youtube.com/playlist?list=PLNFdiO5Lk_dlRl..
Читайте также: Пэчворк домики из ткани схемы
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Hard Drive/Alternate recipe analysis
Contents
Resource-efficient recipes [ ]
You should use these recipes when progressing towards the end game. These recipes are highly resource-efficient, they get the most product out of every single raw resource input. Or if not, they usually are to be used in conjunction with other alternative recipes to be useful as a ‘group’. Sometimes, these recipes can be very difficult to be set up due to their complexity, and usually, that also means you need to provide a strong power grid before using them. Besides that, you probably need a lot of building space.
- Alclad Casing: Reduces Bauxite cost by 33% using Copper.
- Cast Screw, Steel Screw: «Cast Screw» has the same ratio of Iron Ingots to Screws, but removes the need to make Iron Rods first, and produces 25% faster as well. Prioritize «Cast Screw» first for increased production speed. «Steel Screw» is ultimately more resource-efficient, producing nearly five times as many Screws per Iron Ingot when combined with «Solid Steel Ingot», at the cost of more steps in the production chain and requiring coal.
- Caterium Computer: mixed with original recipe: The alternate recipe is preferred, however, Caterium can get used up quickly and this is where the original recipe comes in handy to make up for it.
- Cheap Silica: Limestone is much more common than Quartz, and this creates more silica per Quartz deposit at the cost of increased power consumption and transport of Limestone.
- Classic Battery: Cuts down Sulfur, is faster, doesn’t need Alumina Solution to be provided and doesn’t output byproduct Water. However, requires Plastic and Wire. When compared to the standard recipe chain, «Classic Battery» uses 50% less Bauxite and 40% less Sulfur, while using more Coal, Quartz, Copper, and Crude Oil. Use «Electrode Aluminum Scrap» with the byproduct from manufacturing Plastic for this recipe chain for maximum efficiency and to get rid of Coal.
- Cooling Device: Halves the required Nitrogen Gas and replaces Water and Rubber with Motors. Slightly increases demand for power and Heat Sinks.
- Compacted Coal: Not a real alternative, because it allows you to make a new item. Used for Compacted Steel Ingot and Fine Black Powder to improve resource usage and production speed, and mandatory for the production of Turbofuel using either recipe. Compacted Coal can be used directly in a Coal Generator to convert Sulfur into electricity but Turbofuel is more efficient overall, at the cost of being more complicated to set up.
- Copper Rotor: Increased production speed and less Iron and power per part at the cost of adding Copper.
- Diluted Packaged Fuel, Diluted Fuel: Adds Water to *triple* the Heavy Oil Residue -> Fuel conversion ratio. Combine with «Heavy Oil Residue» for extremely efficient Crude Oil -> Fuel conversion ratios. This recipe is part of a loop that maximizes the utilization of Crude Oil for power using «Turbofuel», and «Compacted Coal», or for Rubber and Plastic using «Recycled Rubber» and «Recycled Plastic». Non-packaged Diluted Fuel is all-round better, as it is simpler and more power-efficient.
- Electrode Aluminum Scrap: Better conversion rate of Alumina Solution to Scrap and exchanges Coal for a minimal amount of Crude Oil.
- Encased Industrial Pipe: Uses
Situationally useful, but not resource efficient recipes [ ]
You’re probably going to use a few of these recipes during the mid-game. They may provide a small boost or even slightly worse resource conversion ratio compared to the base recipe, but their recipe simplicity, space compactness, or power reduction can prove them to be useful to save you in certain situations.
- Biocoal, Charcoal: Useful if Coal is in shortage and Biomass and Wood are in excess. However, it is recommended to craft Wood into Biomass for other uses instead.
- Caterium Circuit Board: Can be useful in mid-game, however Silicon Circuit Board is more efficient in the late game.
- Quickwire Stator, Fused Wire: Useful in mid-game where Caterium is plenty. Take note that Caterium is a bit more rare than Copper, so in the long run these recipes will hurt your efficiency.
- Coke Steel Ingot: A method to get rid of excess Heavy Oil Residue. Safety precaution such as an overflow system is recommended to prevent jamming the Oil production upstream.
- Crystal Computer: Useful in mid-game where Quartz is still in excess. Caterium Computer is a more resource-efficient alternative.
- Fertile Uranium: this recipe is slightly sub-optimal a maximum power nuclear system (see detailed analysis below). This may have a use when upgrading an existing nuclear power setup and Uranium is still available, but it produces more permanent Plutonium Waste per unit power produced then the standard recipe for Non-Fissile Uranium. This recipe is inefficient for a zero-waste nuclear power setup.
- Iron Alloy Ingot, Copper Alloy Ingot: When paired together, they produce more ingots compared to separated production chains. In late-game, pure ingot recipes are more efficient. On their own, «Copper Alloy» is much more useful than «Iron Alloy», as Iron is more than twice as common as Copper, so effectively turning Iron into Copper is extremely useful mid-game.
- Plastic Smart Plating: Involves Oil which is a limited resource, hurting its utility in late-game, but can be useful in mid-game as it is 5x faster and twice as efficient per Reinforced Iron Plate and Rotor used.
- Polymer Resin: Greatly increases Crude to Polymer ratio and Polymer production speed, at the cost of Heavy Oil Residue or Fuel output. Can be useful for supplying a Polyester Fabric factory, but is substantially less efficient compared to the Recycled Plastic/Recycled Rubber combo for producing Plastic and Rubber (see above).
- Instant Scrap: Although it requires Sulfur, its bauxite efficiency is tied with using both Sloppy Alumina and Electrode Aluminum Scrap for most efficient. Also increases power but decreases number of machines. Also allows for a slightly more simple setup than one using Alumina Solution; can setup the Sulfuric Acid 1:1 with the Instant Scrap Blenders.
- Rigour Motor: Useful in mid-game. In late-game, Crystal Oscillators are to be spent in more important recipes.
- Silicon High-Speed Connector: Uses Raw Quartz instead Caterium Ore. Useful for mid-game where Quartz is still in excess.
- Compacted Steel Ingot: Can be used to reduce Coal demand, as it requires only 45% as much Coal per Steel Ingot, at the cost of requiring an equal amount of Sulfur and an Assembler making Compacted Coal for every 2.22 Foundries. However, Sulfur may be required for other, more important recipes.
- Steel Rod, Steeled Frame: Useful if Coal is plenty. Steel Rod, in particular, produces 3.2x as many Iron Rods per minute for the same number of Constructors and produces six times as many Rods per Iron Ingot if using the «Solid Steel» alternative recipe, at the cost of requiring one Coal per six Iron Rods produced.
- Steel Rotor: Shares the same types of ingredients as the default Stator recipe, which can significantly simplify the production setup. Utilizes less than half of the overall Iron at the cost of a little bit of extra Coal if combined with «Iron Wire». Faster production speed than the base recipe.
- Turbo Heavy Fuel: Useful for pre-nuclear setup. Much simpler to set up than the normal Turbofuel recipe, however, it is far less resource-efficient. Additionally, the default recipe can be greatly combined with more alternate recipes that aren’t compatible with this one.
- Coated Iron Canister: Replaces Plastic with Iron Plates and Copper Sheets. Although it saves on valuable Crude Oil, Iron and Copper might be needed elsewhere.
- Steel Canister: Replaces Plastic with Steel Ingots. Can be used if there is little Crude Oil and excess Steel.
- Automated Miner: Useful if large amounts of Portable Miners are required, otherwise it is significantly cheaper to craft them manually.
- Electric Motor: Similar complexity to original recipe. Saves on Steel using Caterium and Copper, which could make it useful based on raw resource availability.
Inefficient recipes [ ]
These recipes should generally be avoided as their disadvantages are greater than the advantages they provide, and they are not resource-efficient. They may still have good uses in niche situations, however.
- High-Speed Wiring: The complexity involved does not justify the speed boost.
- Bolted Frame, Bolted Iron Plate: Improved production speed conserving power, but both are less resource efficient, which means less parts are produced in the end.
- Caterium Wire: This removes the need for Copper Ore in Wire creation, but at the cost of rarer Caterium Ore. Fused Wire and Iron Wire (see above) are generally preferred.
- Coated Cable, Insulated Cable, Quickwire Cable: All involve Oil which is a limited resource. The usage of Refineries also means they will eat away a good chunk of your power capacity.
- Coated Iron Plate, Steel Coated Plate, Adhered Iron Plate: All involve Oil which is a relatively rare resource.
- Electrode Circuit Board: This recipe will use up your Crude Oil quickly, but removes the need for copper.
- Electromagnetic Connection Rod: Increased production speed comes at the cost of adding Crude Oil and increasing usage of Caterium (or adding Quartz if using alternate Silicon High-Speed Connector recipe).
- Fine Concrete, Rubber Concrete: Limestone is abundant and there is rarely a good reason to use alternate recipes involving rarer resources.
- Heavy Flexible Frame: Less Coal and Iron per item at nearly double the rate, but at the cost of adding Oil, which is a much rarer resource than either.
- OC Supercomputer: There is no reason use so much aluminium to produce supercomputer.
- Flexible Framework: Involves Oil which is a limited resource.
- Seismic Nobelisk: Crystal Oscillators are used in more important recipes.
- Crystal Beacon: The requirement for Quartz and Coal does not justify its speed boost. Also, the original Beacon recipe can be purely Iron-based if Iron Wire is used.
- Electromagnetic Control Rod: Being faster and only saving one Stator, it adds the requirement for Manufacturers and the usage of Plastic and extra Cables or Silica, making it all-round worse over the default recipe.
- Turbo Pressure Motor: Uses a lot of Nitrogen Gas, as well as increasing the requirement for most raw resources, especially Bauxite and Coal. More complex than the default recipe or Turbo Electric Motor, giving no reason to use it over either recipe.
Detailed analysis and powerful combinations [ ]
Diluted Packaged Fuel cycle [ ]
This combination uses Heavy Oil Residue -> Diluted Packaged Fuel to increase the Crude Oil -> Fuel conversion ratio by 4.5x. Combining this fuel conversion with Compacted Coal to yield Turbofuel greatly improves energy generation, allowing a single oil node to supply over 11x as many Fuel Generators at maximum usage, compared to the normal Crude Oil to Fuel recipe. Even relative to directly using the Fuel produced by the Diluted Fuel combination, Turbofuel increases the number of generators that can be supplied by 2.78x, at the cost of requiring Coal and Sulfur input for the Compacted Coal. The final ratio is 148.15 Fuel Generators (22,222 MW) for 300 Crude Oil and 480 Sulfur and Coal per minute, which can be accomplished, via overclocking, off of a single Oil node of normal or pure quality, and a single node each of Sulfur and Coal at pure quality, or two each at normal quality, using Miner Mk.2s.
The Diluted Fuel recipe skips the packaging and unpackaging by mixing the Water and Heavy Oil Residue directly in a Blender, it is also more energy-efficient.
Recycled Plastic/Rubber [ ]
In addition to power generation, combining the above recipe with Recycled Plastic and Recycled Rubber will improve your ratio per crude oil. The idea is to have half the output of Recycled Plastic feeding the Recycled Rubber production, and vice versa. This does require the system to be «primed» which can be sped up by sending the full output of one side to the other initially. With the system equalized you can achieve 12 resources per crude oil ( [2.667 recycled plastic + 3.333 residual plastic] x 2 for the rubber ). The original recipes yield 0.667 resources per crude oil, plus the need to remove Heavy Oil Residue from the system for continuous production.
A major benefit of this recipe: If one resource of the combined recycler system is not fully utilized, the usable output of the other will increase as the unused side overflows. Thus, there is no need to build the system asymmetrically.
Nuclear Power [ ]
Uranium Fuel [ ]
The base conversion rate of Uranium to Uranium Fuel Rods is 100:1. Uranium Ore converts to Encased Uranium Cells at 2:1 and Encased Uranium Cells convert to Uranium Fuel Rods at 50:1. In total, this allows a single normal Uranium node (600/min using a Mk.3 Miner at 250%) to supply 30 Nuclear Power Plants, for a total of 75,000 MW of power. The alternate recipes Infused Uranium Cell and Uranium Fuel Unit drastically improve this ratio. Infused Uranium Cells convert Uranium ore to Encased Uranium Cells at a 5:4 ratio, and Uranium Fuel Unit converts Encased Uranium Cells to Uranium Fuel Rods at a 100:3 ratio. This increases the number of fuel rods generated by 2.4x, allowing a single normal Uranium node to supply 72 Nuclear Power Plants, for a total of 180,000 MW of power. This increases the maximum uranium power output from 262.5 GW to 630 GW (as of Update 4, there are 3 normal and 1 impure Uranium nodes on the map for a total of 2100 Uranium per minute).
Plutonium Fuel [ ]
The base conversion rate of Uranium Waste to Plutonium Fuel Rods is 225:1. The standard recipes for Non-fissile Uranium and Plutonium Pellets both consume Uranium Waste in a 3:1 ratio, meaning to fully convert all Uranium Waste, 75% should be allocated for Non-fissile Uranium and 25% should be allocated for Plutonium Pellets. Uranium Waste produces Non-fissile Uranium in a 3:4 ratio, Plutonium Pellets are produced in a 10:3 ratio (consuming 25% of the initial input Uranium Waste), Encased Plutonium Cells are produced in a 2:1 ratio, and Plutonium Fuel Rods are produced in a 30:1 ratio. When fully utilized, a single normal Uranium node produces between 300 Uranium Waste/min on the standard recipe chain or 720 Uranium Waste/min on the most efficient recipe chain, which respectively produce 1.5 and 3.6 Plutonium Fuel Rods/min.
The standard recipe chain maximizes the use of Uranium Waste and minimizes other resources required to create Plutonium Rods. This makes this recipe chain wideal for creating a zero-waste Nuclear Power setup (meaning all Plutonium Fuel Rods are deposited in an Awesome Sink and not used in Nuclear Power Plants). The alternate recipe chain for Plutonium Fuel is more oriented towards maximizing the production of Plutonium Fuel Rods.
Using all of the alternate recipes («Fertile Uranium», «Instant Plutonium», and «Plutonium Fuel Unit») the conversion rate of Uranium Waste to Plutonium Fuel Rods is 75:2. However, «Fertile Uranium» requires input Uranium, which means some of the original Uranium harvested must be withheld without being refined into Uranium Fuel Rods. This fact, along with the limited amount of Uranium available on the map currently, makes this recipe sub-optimal for maximizing power. Using all of the alternate recipes for Plutonium Fuel Rods and Uranium Fuel Rods, except for «Fertile Uranium» produces the most Uranium waste-free Nuclear power possible, at 340 GW for a single normal Uranium node (160 GW of additional power from Plutonium) or 1190 GW (630 GW from Uranium and 560 GW from Plutonium) for all of the Uranium on the map. This recipe chain has a conversion rate of Uranium Waste to Plutonium Fuel Rods of 225:2.
This is as compared to a maximum of 1050 GW (286.4 GW from Uranium and 763.6 GW from Plutonium) for all of the Uranium on the map if «Fertile Uranium» is used in combination with all other alternative recipes. Fertile Uranium also produces more permanent Plutonium Waste then the standard recipe.
Alloyed ingots [ ]
Using Iron Alloy Ingot and Copper Alloy Ingot together can yield significant increases in both for the same input. Normal smelting yields one Ingot per Ore input. Iron Alloy Ingot increases yield to 2.5 Ingots per one Iron Ore, at the cost of requiring an equal amount of Copper Ore. Copper Alloy Ingot increases the yield to two Ingots per one Copper Ore, at the cost of requiring half as much Iron Ore. If used together, the net number of Ingots is increased by 2-2.5x, depending on ratios of usage between the two recipes.
Pure Iron Ingot and Pure Copper Ingot are still significantly better than these, if refineries are unlocked.
Solid Steel Ingots [ ]
Using the normal recipe, one Steel Ingot is produced per Iron Ore and Coal input. Using Solid Steel Ingot combined with Pure Iron Ingot can increase this yield to 39 Steel Ingots for 14 Iron Ore and 26 Coal input. This is 2.79x as efficient with regards to Iron Ore, and 1.5x as efficient with regards to Coal.
Compacted Steel Ingot combined with Compacted Coal can be used instead to ease the demand on Coal at the cost of overall yield (relative to the Solid Steel Ingot recipe) and Sulfur. It provides 10 Steel Ingots for six Iron Ore, three Coal, and three Sulfur. Relative to the normal Steel Ingot recipe, this is 1.67x as efficient on Iron Ore, and 3.33x as efficient on Coal. Relative to the Solid Steel Ingot recipe, this produces only
60% as many Steel Ingots per Iron Ore input, but requires only 45% as much Coal *per Ingot* (at the cost of requiring an equal amount of Sulfur).
As part of the Heavy Encased Frame chain, use Pure Iron Ingot -> Solid Steel Ingot -> Encase Industrial Pipes -> Heavy Encased Frame to see the cascading effect of resource-saving. See Heavy Modular Frame#Tips for more info.
Iron Wire [ ]
Best paired with Stitched Iron Plate and default Beacon recipes to see its usefulness.